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 Post subject: Re: Minecraft: OoT map
PostPosted: Tue Sep 27, 2011 7:07 pm 
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Cool and Spicy
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Ice already existed, you know that, right?

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 Post subject: Re: Minecraft: OoT map
PostPosted: Tue Sep 27, 2011 7:09 pm 
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Yes, I know. however, the ice block in the game uses the same texture on all sides and doesn't look like the zelda ice. also, if you use artificial lighting near ice, it melts and turns into a water source block. not fun when you're going to be making a cave and lighting it up.

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 Post subject: Re: Minecraft: OoT map
PostPosted: Tue Sep 27, 2011 8:16 pm 
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The new lighting effects are gonna make this look really nice! Also, why did you make ice out of workbenches?

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 Post subject: Re: Minecraft: OoT map
PostPosted: Tue Sep 27, 2011 10:28 pm 
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i made ice out of workbenches because it was one of the few blocks i had left that had a separate texture for the top and sides. pumpkin and jukeboxes were already used, so all that's left is a furnace really. furnaces share tops with dispensers too so i don't really want to bother changing skins on those. and pistons... i don't know if i want to do anything with them yet. i probably will eventually.

what i really need to do is figure out how to add blocks to the little "catalogue". in the terrain.png file there's tons of blank space for blocks. filling them in though doesn't add anything to the game, so i'm guessing i'll have to find out how to add blocks into the coding. i'll need to eventually, there's just way too many different textures in zelda XD

also considering making glowstone transparent. i don't like making things transparent though because then they make a "window" through everything. so if i put them on the ground i can see all the lava pools and caverns throughout my world, and if they're on blocks theyll make them transparent if you look through them a certain way :/ gonna see if putting a very very low opacity color on them gets rid of that problem.

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 Post subject: Re: Minecraft: OoT map
PostPosted: Tue Sep 27, 2011 10:41 pm 
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Its gonna be weird if they click on the ice though, but It shouldnt be a problem. Why are you trying to make the glowstones transparent?

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 Post subject: Re: Minecraft: OoT map
PostPosted: Tue Sep 27, 2011 11:50 pm 
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I've noticed there's not really any lightsources in the game. There are torches you light to meet objectives, and then torches that are already lit so you can light a deku stick from them to light the torches to meet objectives, but otherwise every wall is sort of infused with its own glow. The fire temples won't be a problem, but most of the other ones will have issues, especially jabu jabu's belly. I need something that will cast light without breaking the whole feel of the game.

and yeah the workbench thing will be weird. but it'll have to do until i find an elegant way to add blocks AND make it easy for people who download this save to see those blocks. Since i don't know shit about code this will take a while, which means i'll be lurking the MC forums pretty hard and trawling through posts filled with notch and creeper icons.

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 Post subject: Re: Minecraft: OoT map
PostPosted: Wed Sep 28, 2011 12:24 pm 
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Did some work with icons last night.

Diamonds are now blue rupees. I'll be making others later.
All the tunics are there now.
Iron sword now resembles kokiri sword
the diamond sword now resembles the master sword
apples are now recovery hearts
and golden apples are heart pieces

i'm really happy with how it all turned out, specifically the heart piece.

the armor doesn't look like that on the actual toon. only the icons look like that. i'll be fixing the files later. there's a different screen for armor because it wraps and whatnot :(.


Attachments:
icons.png
icons.png [ 272.12 KiB | Viewed 1246 times ]

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 Post subject: Re: Minecraft: OoT map
PostPosted: Wed Sep 28, 2011 5:20 pm 
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Are you actually going to make heartpieces increase max health? That would be really cool if you could.

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 Post subject: Re: Minecraft: OoT map
PostPosted: Wed Sep 28, 2011 5:29 pm 
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if i can find a way, yes. looking into modding a little already. talking with ray about how to go about doing a good teleport mod.

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 Post subject: Re: Minecraft: OoT map
PostPosted: Wed Sep 28, 2011 5:37 pm 
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How on earth will stuff like the ocarina work?

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 Post subject: Re: Minecraft: OoT map
PostPosted: Wed Sep 28, 2011 6:32 pm 
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Magically.


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 Post subject: Re: Minecraft: OoT map
PostPosted: Fri Sep 30, 2011 2:07 am 
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early version of the save. hope it works.
have fun poking around.
http://www.megaupload.com/?d=5YK449E0

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 Post subject: Re: Minecraft: OoT map
PostPosted: Sun Oct 16, 2011 4:45 am 
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Any progress youd like to show us?

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 Post subject: Re: Minecraft: OoT map
PostPosted: Sun Oct 16, 2011 5:11 am 
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TBH I haven't done too terribly much. Took a small break from it and screwed around with a new survival stage. I never did post pictures of the forest meadow though. So I'll do that. Also, I started work on the overworld but since that's nothing more than a wall and the start of the river I won't bother showing that.

On the side I was working on recreating clock town and eventually termina. These pics don't have the texture pack on because i never finished it all so switching between the zelda pack and the default is a bit of a pain in the ass. Disregard weirdness with sphax in the meantime.


Attachments:
sacred overhead.png
sacred overhead.png [ 1.69 MiB | Viewed 1199 times ]
stairs up.png
stairs up.png [ 764.14 KiB | Viewed 1199 times ]
Forest meadow 1.png
Forest meadow 1.png [ 858.92 KiB | Viewed 1199 times ]

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 Post subject: Re: Minecraft: OoT map
PostPosted: Sun Oct 16, 2011 5:13 am 
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Fairy fountain that's in the sacred forest meadow, and then part of the entrance to the overworld where i decided to type out the whole speech from the owl because i'm a fucking aspie like that


Attachments:
owl speech.png
owl speech.png [ 366.54 KiB | Viewed 1199 times ]
fountain.png
fountain.png [ 516.21 KiB | Viewed 1199 times ]

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 Post subject: Re: Minecraft: OoT map
PostPosted: Sun Oct 16, 2011 5:16 am 
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Here's what I had so far from Termina. It took surprisingly long because I got ocd since downloading a rom of the game and did my best to make the scaling perfect. west clock town is being a cunt because of the curving walkway. maybe i'm just retarded and can't wrap my head around it, but i cant get that area right. also fucking swamp biomes and their black grass. and fucking sphax making it look shitty and unzelda.


Attachments:
North.png
North.png [ 457.86 KiB | Viewed 1199 times ]
west.png
west.png [ 610.14 KiB | Viewed 1199 times ]
south.png
south.png [ 575.25 KiB | Viewed 1199 times ]

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 Post subject: Re: Minecraft: OoT map
PostPosted: Tue Oct 18, 2011 6:28 am 
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Looking good.


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 Post subject: Re: Minecraft: OoT map
PostPosted: Fri Feb 24, 2012 5:33 pm 
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Alright motherfuckers.

I've found my self with sufficient free time, concentration, and creative drive to start working on this fucking thing again.

I'm going to redo what I've already created. I winged too much of it originally which resulted in scaling fuckups that would take way too long to remedy, and it's just cleaner to start from scratch. Also, one of the more recent sneakpeak update things has the world height doubled so I shouldn't have problems with certain terrain/temples.

What I'm doing first is making a huge fucking map with a grid. It's going to take a long ass time. If anyone happens upon a good overhead map of certain areas (other than jus thte generic hyrule map) please let me know cause that would be fucking awesome.

gotta go to work will return later please respond spaghetti

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 Post subject: Re: Minecraft: OoT map
PostPosted: Fri Feb 24, 2012 5:56 pm 
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First news in four months.

Sweet.

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